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Although we'd argue that feature is a little pointless when you could just as easily hit a stopwatch. You can track weight using Apple's Health app on your iPhone, but Vekt makes inputting your details a mite easier.
Launch the app, twiddle the Digital Crown, tap Save Weight, and you're done. The app will outline how far you are from any target set in the iPhone app; and over on your phone, you can see how you're doing, checking out your recent progress by way of a wiggly graph.
Often cited as a great way to relax and become more mindful, yoga can nonetheless be tricky to get started with.
But this app removes distractions, presenting routines as a simple series of static images. You can define how long each position should be held for — although add 30 seconds, since there's no pause between them.
And if you want to concentrate on specific positions, you can define your own routines on your iPhone. Those apps you can't do without: calendars, timers, money management and Wikipedia on your wrist.
You're in the world's longest and most pointless business meeting with no idea about the progress of your favorite team's latest game.
Add in a decent helping of breaking news alerts and complications that can keep you in the know at a glance, and there's no better solution for sports fans.
On iPhone, Just Press Record is a very efficient app for making quick recordings: tap the record button, capture some audio, stop the recording, and your audio then syncs to the cloud.
This is all now on your wrist too, and you can even record without your iPhone around. Your recordings will transfer into the cloud and there's even a complication that'll launch you into a recording automatically.
It's astonishing Apple omitted a calculator from Apple Watch until watchOS 6 maybe Tim Cook hates Casio , but we're comforted by the fact that PCalc existed to heroically come to our aid.
In fact, it's still a solid alternative to Apple's own app, with an excellent interface and built-in conversions. Everything's super-responsive, and you can use the Digital Crown to adjust conversion values.
Apple reasons no-one wants to type messages on an Apple Watch, instead having you dictate or use the gimmicky Scribble. It's a touch fiddly, but once you're used to pecking at the tiny keys, or master the effective slide-to-type feature, it's faster than Apple's options.
The Digital Crown is smartly used, too, for changing words and moving the cursor. When you're done, a couple of taps sends your missive on its way.
Our lives are dictated by bills, and there's no app better at helping you keep track of bills than Mint. The Apple Watch app, like its older iPhone brother, is a simple way to see which bills you've got to pay soon, how much money you have flowing in and out of your accounts and how good or bad your credit score is.
All of this essential financial information is huddled into three separate screens, so you can quickly slide between them to get everything you need at a glance.
Best of all, everything is neat and color-coded, so you don't have to squint your eyes trying to figure out maths. Apple's Calendar app is fine for reading appointments, but Fantastical saves you fishing out your iPhone to add events.
Here, what you dictate hooks into Fantastical's natural-language input, and so it usually correctly interprets things like 'lunch on Friday at 2pm for an hour,' making you feel like you're living in the future.
The stiff monthly outlay means it's not for everyone, but if you're already using Fantastical on a Mac or iPad, it makes sense to get it on your Apple Watch as well.
Apple's own Timer app is straightforward but limited to just one countdown timer. It's no good if you need to time several things simultaneously, unless you buy loads of Apple Watches and strap them to your arm.
MultiTimer is a far more sensible choice, and even in its free incarnation provides six timers. These are defined on iPhone color, icon, default length and show up in the Apple Watch app, where you can view a single timer or several at once.
Pay for the in-app purchase and you can have unlimited timers — although you should perhaps ask yourself at that point if you're getting a bit obsessed.
If you need to keep track of your money after blowing a huge amount of it on, say, a new Apple Watch, Pennies can help. The app enables you to set up multiple lists, to which you can add and remove funds as and when you need.
On Apple Watch, the app's stripped back compared to its iPhone counterpart, but you can still discover what you have left to spend even using a Complication as a constant reminder , and quickly deduct cash from your budget when you rashly splash out on a new Apple Watch strap you totally didn't need.
Deliveries is pretty great on every platform, tracking goodies that are winging their way to you, and ensuring you're not out when a courier is about to hurl that new laptop over your fence.
On Apple Watch, you get the same list, location maps of where your things currently are, and handy notifications when a delivery is imminent.
In all honesty, we question the need to have your entire Twitter timeline on your wrist; still, Chirp provides the means to dig into an endless stream of tiny messages on your tiny Apple device.
Its utility becomes clearer when you grab the in-app purchases and unlock the full feature set, enabling you to reply to tweets, delve into direct messages, perform quick searches and keep track of news or gossip by browsing what's currently trending.
On iPhone, it fast becomes the hub for organizing your entire life, sorting items into Today, Upcoming, and Anytime views. The Apple Watch app is for properly focusing on your current tasks, which can be displayed as a complication, ticked off when complete, and added to when something urgent looms into view.
We assume you're using two-factor authentication — at least for your vitally important internet accounts. The snag with this level of security is friction — having to fish around for your iPhone authentication app in order to access the likes of Google or PayPal.
Not when you've got the Authy app on your Apple Watch, which gets you those magic digits by way of a couple of taps.
The thought of full-fat Facebook on your wrist might bring you out in a cold sweat. Messenger, though, is a different prospect, not least if your friends have all but abandoned email, the phone, and actually talking to each-other in real life.
This app lets you delve into your message threads, and then reply with sparkling wit — or, when that's in short supply, some vaguely relevant stickers.
To help save you from White Walker attacks or being fried to a crisp by the sun, Carrot Weather dishes up a gorgeous, flexible Apple Watch app interface, packed with information and snark.
The app's 'AI' laughs at your misfortune when it's pouring down, but you can at least customize Complication slots to your liking including an extra slot if you also own Carrot Fit — assuming you subscribe to the app's premium in-app purchases.
It's worth every penny. However, it's been bought by Apple and there's no guarantees how much longer it will be around.
There's no in-app purchases subscription here, yet you still get a great glanceable forecast on your wrist, including an imminent rainfall graph so you know you won't get drenched when walking the dog.
Twiddle the Digital Crown to see forecasts for the day and week ahead, and elsewhere revel in the fancy complications for Apple's latest watch faces.
The idea of Wikipedia on your wrist is probably a bit weird, but we like V for Wikipedia a lot. The interface is smart and to the point, letting you search all of Wikipedia or just find things that are nearby.
The cut-down articles it presents are short enough not to make your eyes glaze over, but give you enough detail to make them worth loading.
And the app happily works without your iPhone being on, yet enables you to bookmark whatever you'd like to read later on a bigger screen.
Make your Apple Watch earn its keep by saving you time and helping you work with our pick of the best apps for productivity.
We elsewhere in this list mention Focus — a great option to track productivity, and later bask in the glow of wiggly lines and stats.
BFT, though, is more immediate. For a start, it works entirely on your Apple Watch although there is an equally impressive iPhone app.
Set durations for work and breaks, and your wrist will buzz when the timers are up. Motivational pictures starring cartoon bears further cement the app's good feeling as you try and stay on the straight and narrow.
On the iPhone, Cheatsheet Notes shoves vital nuggets of info into Today view. There are loads of voice memo apps for Apple Watch, but Noted grabs a place on our list for one specific feature: TimeTags.
During a recording, you can prod the hash button to add an embedded tag. On Apple Watch, these act as visual bookmarks; on iPhone, they can be tappable shortcuts within a written note that jump to specific spots in your recording.
Handy for quickly getting at important bits from recorded lectures and meetings. If you're sitting there at half-past five wondering where the day went, start using Hours to track your time.
The app can nag you to start and stop timers defined on your iPhone — which can be done right from your wrist. A complication means you can glance at your watch face to see which timer's currently running, too.
Unfortunately, the app won't do your actual work as well. On iPhone, Drafts bills itself as the place where text starts.
This is fair enough, since it's a speedy and dependable note-taking app with comprehensive sharing options. Now, text can start on your wrist, through Siri dictation.
It'll work when your iPhone's gone walkabout, too, and sync your new content when your devices are reunited.
Ambition's all very well, but sometimes it's the simpler apps that grab hold — and Clicker is certainly very simple. Post launch, you tap to increment a number on the screen.
Force Touch and you can subtract or start from scratch. That's it. Complication support leaves your number front and center, so you can keep tabs on group numbers, days since an event or exercise laps — at least up until the maximum supported number 2,,, — which is a lot of laps.
Easy enough, right? Not exactly. After several rounds, you'll be juggling a bunch of rules in your head "Tap ascending"; "Reds if you see green"; "No animals" , all the while knowing that a single incorrect tap ends your game.
With watchOS 5 and later, the app's far more responsive, boasts more levels, adds haptic feedback and bundles the cutest complication you're ever likely to see.
Well, sort of. You know those smartphone apps where you hold your device to the sky, and discover the stars you're looking at? Periodically, Minnie Mouse peers out of the window; if Mickey misses an egg while Minnie is present onscreen, the miss counts as half.
The gameplay is similar to Egg. The Panorama version of the game is completely different. In this game, the player controls Mickey Mouse, who is performing acrobatics in a circus.
The player must move Mickey left and right to catch batons, whilst avoiding flaming torches. The speed the objects fall increases upon the total score closing in on multiples of If the player misses a baton or touches a flaming torch, a life is lost.
After three lives are lost, the game ends. Once the player reaches points, all misses are cancelled. If the player has no misses, they will receive double points until the next miss.
The gameplay is similar to Donkey Kong Circus. The player character is a fox who waits outside a hen house. The fox must catch the eggs that fall out of the side of the hen house, for one point each.
Three lives are given. A life is lost for each egg missed, or half of a life if the egg is missed while a hen appears. The game ends when all three lives are lost.
The gameplay is similar to Mickey Mouse Wide Screen. The player uses a line of five turtles as stepping stones to transfer baggage from one side of a river to the other.
Once a package is tossed to a colleague on the other side, the player can return to the home bank to fetch the next package. The turtles are not motionless but will dive to feed on any fish within reach, and they dive more frequently as the game progresses.
The player may need to wait for the colleague on the far bank and cannot return to the home bank while carrying a package.
Two to ten points are awarded, depending on how quickly the package is delivered. It takes approximately 1 hour of game play to accrue points.
Unlike other similar games, the scoreboard can display scores past Lives are lost if the explorer lands on a turtle that dives.
A life can be recovered at the score levels and The game ends when all lives are lost. In Game A, the middle turtle of the five has no fish swimming in reach and never dives unless the explorer waits too long on its back, at which point fish appear and the turtle dives.
In Game B, all turtles will dive from the outset, while the colleague appears less frequently. The main character uses a tomahawk-type weapon to protect a fort from burning.
Two points are earned for each fire blocked. Three misses are allowed, which occur each time the fort catches fire. All misses are erased at points and again at ; if there aren't any misses at these times, 5 points are awarded per hit for a period of time.
Ultimate , Mr. The controversy following this discovery prompted Nintendo to apologize for the potentially offensive stereotype and announce that the animation would be changed in a post-release patch.
Charlie Brown throws and hits a ball toward Snoopy, who must hit the ball back. Lucy sometimes will hit the ball to Snoopy. It was the first game in the Multi Screen series.
It opens like a compact, with an upper and lower screen. The player controls a station helper who uses a bucket to catch drops of oil from a leaking pipe and empties the bucket into an oil drum.
Missing a drop from the pipe or missing the oil drum causes the player to lose a life. The player has four lives, rather than the usual three.
Oil Panic is also one of the microgames featured in the collection presented by 9 Volt in WarioWare: Touched! In Europe, it was also rereleased as part of the Nintendo Mini Classics.
Donkey Kong Jr. It was the first game in the New Wide Screen series. The goal is put out the fire in a three-story apartment building as quickly as possible.
Donald operates the hose, while Mickey runs the pump. Bulges in the hose give more water for Donald to use, but require Mickey to leave the pump to stop leaks.
The object is to protect the flowers at each corner of the screen from enemies using a can of bug spray. Worms attack the top flowers while spiders approach the bottom flowers.
The game ends when three flowers have been eaten. This is considered by some retro gamers to be the first appearance of Stanley the Bugman, the lead character in the arcade game Donkey Kong 3.
In that title, the character defends his greenhouse from Donkey Kong and insects using a can of bug spray.
The character artwork between the two games is also similar in design. Mario Bros. It opens like a Japanese book to the right , with a left and right screen.
Mario and Luigi are working in a bottling plant, on either side of several stacked conveyor belts. The object of the game is to move boxes of bottles through the machine without dropping any.
Each brother can climb a ladder to one of three positions. Mario receives a box at the bottom right, and must be in his lowest position to move it into the bottling machine.
The box moves left through the machine, to Luigi, who must be in his lowest position to move it to the next level, which moves it to the right, to Mario's middle position, who raises it to the next level.
The box moves to Luigi's middle position, then to Mario's highest position, and finally to Luigi's highest position, where Luigi throws the box onto a truck.
When the truck is full, the Brothers have a short break, before getting back to work. Successfully moving a box up one level earns the player 1 point, and loading the truck with eight boxes earns 10 points, for a total of 58 points for all the boxes in the truck.
However, if a Brother isn't there to catch a box, it falls to the floor and breaks, angering the Brothers' supervisor, resulting in a miss. The third miss ends the game.
It was the first game in the Table Top series. Hirokazu Tanaka composed the game sounds. It was the first game in the Panorama series. When Game A or Game B is pressed, an introductory sequence plays, and after that, the player controls Snoopy to move on different colored platforms.
He then must whack the corresponding colored music notes coming from Schroeder's piano before they reach Woodstock and his friends.
Failing to whack them in time or going too far to the left or right will make the player earn a miss. After points, Lucy will wake up and attack Schroeder, stunning him for a few seconds.
It opens like a book, with a left and right screen. The player moves clothing away from falling raindrops by pulling on a clothes line.
In Game B, a bird may swoop down and move the clothing. A burning oceanliner is displayed, and the player pulls a raft through shark -infested waters to catch the people who fall from the ship.
The rafts can hold up to 4 people, and can be emptied no matter how many people are in them. A point is awarded for each rescue.
The alarm on is indicated by a bucket of water on the cliffside, and when it goes off, a man uses the bucket to attempt to douse the fire.
Game A mode controls two rafts, one on each side of the screen, which move together when the left and right buttons are pressed. In Game B there is only one raft, which can move from one side of the screen to the other.
It features an unlit color LCD screen that faces downward in order to expose the translucent rear to an external light source, such as daylight.
The player character is a military-clad Mario who delivers bombs from left to right, and must keep them away from flaming oil spills and enemy torches.
Action is viewed in a mirror that reflects the screen. The player controls two flippers on the bottom screen and two on the top screen.
Other pinball objects include bumpers, outlanes, rollover lanes, kickbacks and plungers. It was the first game in the Super Color series.
Spitball Sparky works similarly to Breakout , where a ball moves across the screen and is propelled by the player, blowing it upwards as long it is directly above the player in the purple space.
If all blocks are eliminated fast enough, a bonus bar at the top would add 5 points per segment, the most being 20 points.
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